Module:DigimonTab
Appearance
Example Usage:
<tabber>
|-|Example=<div class="mobileonly"><h3>Example</h3></div>
{{#invoke:DigimonTab|show|Exam|Ex}}
</tabber>
- Example = Version tabber label
- Exam = Master List device tag
- Ex = Footnote tag (if applicable)
local p = {}
function p.show(frame)
local versionTag = frame.args[1] or (frame:getParent() and frame:getParent().args[1]) or "Error: No version tag"
local label = frame.args[2] or (frame:getParent() and frame:getParent().args[2]) or versionTag -- Fallback to versionTag if no label
local data = mw.loadData("Module:MasterList")
local summonable, unsummonable = {}, {}
local has_yes = false
local has_refs = false
-- Extracting the Battle Type from the individual page
local title = mw.title.getCurrentTitle()
local content = title:getContent()
local battleTypeX = nil
for match in content:gmatch('{{Category|(.-)}}') do
local parts = mw.text.split(match, '|')
if #parts >= 1 then
local cat_name = mw.text.trim(parts[1])
local match_x = cat_name:match('^Battle Type (.*)$')
if match_x then
battleTypeX = match_x
break
end
end
end
-- Fills in the array for the digimon based on their "Y","N","?", or "*"
for _, digimon in ipairs(data) do
for i, v in ipairs(digimon.ver or {}) do
if v == versionTag then
local summonable_field = digimon.sum
local status
if type(summonable_field) == 'table' then
status = nil
for j = i, 1, -1 do
if summonable_field[j] then
status = summonable_field[j]
break
end
end
if not status then
error("No summonable status defined for Digimon: " .. digimon.name)
end
else
status = summonable_field or "Y"
end
local entry = {
image = digimon.image and digimon.image ~= "" and "[[File:" .. digimon.image .. "Icon.png|frameless]]" or "",
name = "'''" .. digimon.name .. "'''"
}
if status == "*" then
entry.name = entry.name .. " [[#" .. label .. "|*]]"
has_refs = true
end
if status == "Y" or status == "*" then has_yes = true end
table.insert(status == "N" and unsummonable or summonable, entry)
break
end
end
end
-- Builds the filled-in array into a flexbox grid
local function buildGrid(entries)
local items = ""
for _, entry in ipairs(entries) do
items = items .. '<div style="display: flex; align-items: center; gap: 5px; padding: 0px; width: 205px; flex: 0 0 205px;">' ..
entry.image .. '' .. entry.name .. '</div>\n'
end
return items
end
-- Writes out the titles for the sections, then injects the flexbox grid respectively
local summonable_title = (#summonable > 0 and has_yes) and "Summonable Digimon" or "Unimplemented Digimon"
local out = (#summonable > 0 and "=<span id=" .. label .. "S></span>'''" .. summonable_title .. "'''=\n<div style=\"display: flex; flex-wrap: wrap; gap: 8px; align-items: stretch;\">\n" .. buildGrid(summonable) .. "</div>\n" or "") ..
(#unsummonable > 0 and "='''Unsummonable Digimon'''=\n<div style=\"display: flex; flex-wrap: wrap; gap: 8px; align-items: stretch;\">\n" .. buildGrid(unsummonable) .. "</div>\n" or (#summonable == 0 and "''No Digimon in this version.''\n" or ""))
-- Adds the ref line if necessary
if has_refs then
local battleTypeText = battleTypeX and '[[:Category:Battle Type ' .. battleTypeX .. '|same Battle Type]]' or 'same Battle Type'
out = out .. "\n:<span id=" .. label .. ">[[#" .. label .. "S|↑]]</span> <sub>You need another device with the " .. battleTypeText .. " in order to battle with this Digimon. This Digimon '''''can be summoned''''' but '''''cannot battle''''' with this device.</sub>\n"
end
return out
end
return p