Module:DigimonTab: Difference between revisions
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imported>Ziebster No edit summary |
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local function buildGrid(entries) | local function buildGrid(entries) | ||
local rows = "" | local rows = "" | ||
local max_entries_per_row = | local max_entries_per_row = 3 -- Limit to 2 entries per row (4 columns) to avoid scroll bars; increase to 3 if needed | ||
for i = 1, #entries, max_entries_per_row do | for i = 1, #entries, max_entries_per_row do | ||
local cells = {} | local cells = {} | ||
Revision as of 08:23, 6 January 2026
Example Usage:
<tabber>
|-|Example=<div class="mobileonly"><h3>Example</h3></div>
{{#invoke:DigimonTab|show|Exam|Ex}}
</tabber>
- Example = Version tabber label
- Exam = Master List device tag
- Ex = Footnote tag (if applicable)
local p = {}
function p.show(frame)
local versionTag = frame.args[1] or (frame:getParent() and frame:getParent().args[1]) or "Error: No version tag"
local data = mw.loadData("Module:MasterList")
local summonable, unsummonable = {}, {}
for _, digimon in ipairs(data) do
for i, v in ipairs(digimon.versions or {}) do
if v == versionTag then
local summonable_field = digimon.summonable
local status
if type(summonable_field) == 'table' then
status = summonable_field[i] or "Yes"
else
status = summonable_field or "Yes"
end
local entry = {
image = digimon.image and digimon.image ~= "" and "[[File:" .. digimon.image .. "|50px]]" or "",
name = "'''" .. digimon.name .. "'''"
}
if status == "''Yes''" then entry.name = entry.name .. "<ref>You need another device with a similar Battle Type in order to battle with this Digimon.</ref>" end
table.insert(status == "No" and unsummonable or summonable, entry)
break
end
end
end
table.sort(summonable, function(a,b) return mw.text.unstripNoWiki(a.name) < mw.text.unstripNoWiki(b.name) end)
table.sort(unsummonable, function(a,b) return mw.text.unstripNoWiki(a.name) < mw.text.unstripNoWiki(b.name) end)
local function buildGrid(entries)
local rows = ""
local max_entries_per_row = 3 -- Limit to 2 entries per row (4 columns) to avoid scroll bars; increase to 3 if needed
for i = 1, #entries, max_entries_per_row do
local cells = {}
for j = 0, max_entries_per_row - 1 do
local idx = i + j
if idx > #entries then break end
table.insert(cells, 'style="border:none;" | ' .. entries[idx].image)
table.insert(cells, 'style="border:none;" | ' .. entries[idx].name)
end
if #cells > 0 then
rows = rows .. "|-\n| " .. table.concat(cells, " || ") .. "\n"
end
end
return rows
end
local out = (#summonable > 0 and "='''Summonable Digimon'''=\n{| class=\"fandom-table\" style=\"border: none; border-collapse: collapse;\"\n" .. buildGrid(summonable) .. "|}\n" or "") ..
(#unsummonable > 0 and "='''Unsummonable Digimon'''=\n{| class=\"fandom-table\" style=\"border: none; border-collapse: collapse;\"\n" .. buildGrid(unsummonable) .. "|}\n" or (#summonable == 0 and "''No Digimon in this version.''\n" or ""))
return frame:preprocess(out)
end
return p